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Testimonial

Chris Jojo

Senior Sound Designer, Principal Sound Recording Engineer
Codemasters Software Ltd

BGMsport are one of Codemasters most valued partners. Sourcing original ex-works Rally and Motorsport cars for on track sound recording for Codemasters Racing titles can be especially challenging, particularly when under the constraints of a tight development schedule. I’m indebted to Ian Gwynne, for placing his trust in me, in approaching his clients and contacts and facilitating access to record a host of truly iconic original works Group A, B, N and 4 (B) Rally cars for DiRT Rally 2.0, as well as a number of historic GT cars for GRID.

Despite BGMsport’s unremitting workload, Ian Gwynne has always gone out of his way to book the cars for recording within our project milestone scheduling and to take time away from the Workshop to manage and drive at the sessions, some of which have taken place as far afield as the USA.

There are very few Works, Teams or Privateers I’ve dealt with that have exhibited that level of commitment, enthusiasm and support.

It’s no surprise to me why BGMsport are so highly regarded in the Motorsports community and entrusted to prep and maintain so many illustrious original works Rally and Motorsport client cars.

Codemasters have established an award winning reputation for representing authentic in-game engine audio across its Motorsports titles; much of that success can be attributed to partners such as Ian and the BGMsport team, ‘The Car is the Star’ after all.